Swtor augmentation kit mk-11 schematic. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. Swtor augmentation kit mk-11 schematic

 
 Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should beSwtor augmentation kit mk-11 schematic Augment Kits are made by different crafting skills, E

Here is my guide on making augment kits. So after all the whining about augmentation kit prices i did some research and a bit of mathematics, based on the lowest possible price for raw materials on the GTN for Freedon Nadd, and this is what i got for my Synthweaver. Swtor Augmentation Kit Mk-11 Schematic. Go check your Armormech trainer again. CRITICAL: BioWare announced that there will being no new tier of augments with the launch on SWTOR 7. The “Superior” ones are Gold. Purple 228 augments (Advanced type Augment 45 + Augmentation Kit MK-10) from 5. Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. Web hi, i tried to find it here on forum, and strangely my google did not either. Check Details. By default, it will select the highest level Augmentation Kit that you have in your inventory. 2k credits at present, and I predict at worst ~ 48. All Color Crystals & Lightsaber Crystals in SWTOR. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. For the MK-9 kit, add 2. Web ver y descargar liftmaster elite serie manual del usuario online. Make sure the augment slot mk-6 is in your inventory as well as your augment. View data for the Augmentation Kit MK-8 SWTOR Schematic. Rv inverter wiring diagramIt can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. To add an Augment slot via a Kit: – Kits are made by Synthweavers, Armstech or Armormech. Posted November 25, 2012. View data for the Augmentation Kit MK-5 SWTOR Schematic. Check the rest of your augment list, the mk-8 is not with the rest of the kits, it'll be close to the top with the other "high level" schematics. The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a. Can someone explain augmentation to me? Came back to swtor after this was implamented and i have no idea what its about or how i go about using it effectiveley. View data for the Augmentation Kit MK-11 SWTOR Schematic. 5 So the effective cost of a MK-9 kit for me was really about 19-20K. Check Details. 8k. Christmas is a lovely holiday and a perfect time to decorate your house. View data for the Augmentation Kit MK-10 SWTOR Schematic. . Augmentation Kit MK-1 Rating 46. Posted November 25, 2012. You will need an absolute dump trucks full of these things anyway, especially if you want to craft Conquest stuff. 2+0. Web blue_ckaym • 5 mo. Profession: Synthweaving. To match the above listed changes. . It gives you a simple 1 to 1 ratio. Web blue_ckaym • 5 mo. Prototype Data Spike. i am not sure how this Hyde and Zeek system works. 0 and crafting: a beginners guidePsa: crafting +crit amplifiers are negative : r/swtor Swtor skills crew crafting diagramSwtor: finding things. Swtor How To Get Augmentation Slot Component Mk11 Armstech Crafting at Level 75. Augments go in augment slots. com . View data for the Augmentation Kit MK-11 SWTOR Schematic. News. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Kit d'amélioration Type 11. The gear's level requirement is determined by the level requirement of the modifications and augments in it. Posted June 26, 2012. Taught By Trainer: rUpzIt5. A similar thing happened to the Roche mount but it ha. synthweaving - mk-6 augmentation kit schematic where do i learn it? i'm level 400 (character level 39) been to the trainer on the faction space station and it's not there. I could just install a MK-10 kit (highest at the time, now it is a MK-11) and ignore the requirement of progressing the kit from 1 - 9. The augment kit doesn't change the level requirement of the gear. First, get the kit schematics from the crew skill trainer. The dedicated guide contains tips for all roles in both PvE and PvP. The higher numbers *are* better, but that's useless non-information without an explanation of *why*. Swtor crew skills 6. Augmentation Slot Component MK-1. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. 1). SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)The following is my brief understanding of what I have to do to enable me to augment a piece of armour for example, so if I go wrong anywhere and you can set me right, please. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. The component result is not random: you will get one component per crit-craftable item RE’d, regardless of quality or item type. The MK8 Augment Kit is now the highest Augment Kit. 2+0. SWTOR. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. Augmentation Slot Component MK-2 x10. My Jedi Sentinel just turned 25, and I'd like to take a break from combat after "completing" Taris (I'm sure I'll be back at some point) and focus my efforts on improving my gear. To craft an Augmentation kit you will need 10 kit. what choose are available, how for craft them furthermore reasons it’s important to Augment your gear! Augmenting your Top Tier gear is a slowly and expensive process. Followers 0. Augments are extra stat points (which can help you reach thresholds for accuracy/alacrity), which in turn increase your efficiency. These upgrade items can then be inserted into armor, weapons, and accessories to add a few more points of whatever statistics the augment (a separate item) have. Star Wars: The Old Republic offers two different. To craft one Kit MK-10 you will need the following: To craft the newly available with SWTOR 6. Each decoration costs one Universal Prefab Kit MK-1, 2, or 3. To match the above listed changes. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to. We got a little news about crafting. View data for the Augmentation Kit MK-10 SWTOR Schematic. I've been making the augments and RE'ing them. SWTOR. Support. More sharing options. View data for the Augmentation Kit MK-5 SWTOR Schematic. New SWTOR Forums are now live! ×. Web blue_ckaym • 5 mo. My armstech is maxed out and there is nothing else to learn at my trainer and yet i can only make up to augmentation kit 7. We got a little news about crafting. View data for the Augmentation Kit MK-7 SWTOR Schematic. We’ve always been able to deconstruct various Crafted Items and some types of Gear over the years in Star Wars The Old Republic. All Color Crystals & Lightsaber Crystals in SWTOR. Swtor crafting bonuses chartSwtor cybertech crafting guide Swtor slicing guide / augment swtor crew skill : this cybertechSwtor artifice skills cybertech swtorista. Check Details. Augments have been reduced to 8 tiers. For the MK-9 kit, add 2. 3 this slot will be of the same level/craft rank (1-6) as the item. The most fun item to craft when you start Synthweaving is pieces of Shadowsilk armor, which requires two pieces of Shadowsilk from Underworld Trading, combined with two of the Rubat Synth Bonded Attachments we crafted earlier. News. Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. MAJOR: BioWare announced that there will be no modern tier of augments with the launch away SWTOR 7. The schematic used to create Augmentation Kit MK-1 can be obtained. Web blue_ckaym • 5 mo. This guide remains up-to-date for Legacy of the Sith!As a newbie, I'm still feeing my way through the game. ) What are the differences between them? I see MK-1,MK-2,MK-3 etc. Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. . Was wondering how do I get the blue Augmentation kit mk-6 schematic? Asked the guild, but no one seemed to reply, thanks in advanced! EDIT NVM IM SO DUMB THXVb peavey tour bass head amp Peavey power 200h schematics module series Peavey vb-2 bass cijevno pojačalo 225w. Removal of Daily Resource Matrices. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). Thanks for any help! Crafting Trainers have the kit schematics. 20x . View data for the Augmentation Kit MK-6 SWTOR Schematic. mk11. Wiring Diagram for Split Micro-USB Cable? - Electrical Engineering. For example: a level 42 level item will yield a MK-5 (fifth tier) augmentation slot when reverse engineered in addition to any other crafting materials. com. Augmentation Kit MK-11: 20: Prototype Data Spike: 20: Prototype Woven Syntex: 5: Prototype Lustrous Synth Bonded Attachment: 10:Augmentation Slot Component Mk 11 Swtor. Thanks for any help given! Jump to content. Web circuit board schematic capture. Put the augments into the augment slots. View data for the Augmentation Kit MK-11 SWTOR Schematic. Right click the augment you want to add from your inventory to add it to your gear. ) What are the differences between them? I see MK-1,MK-2,MK-3 etc. Cybertech can craft the lowest material price MK-9 parts by crafting droid parts and RE'ing for the MK-9 parts (2 metal / 2 compound / 2 flux. Game. 0 since gearing is returning to a vertical progression system where you have to turn in your current piece of gear to get an upgrade, meaning you’ll need to augment. Armstech Schematics; Item Type Slot Skill Level Components Source Plasma Projector: Assault Cannon Main Hand. Hello, I would like to suggest to reward 2 augmentation slot components for reverse engineering an already augmented armorpiece. View data for the MK-11-Aufwertungs-Kit SWTOR BauÌ plan. I would have problems with augmentations except nowadays augmentation kit mk-11 costs like 5 million credits for one piece and the price for mk-10 is basically the same. Free shipping on parts orders over $45. Deconstruction breaks down items and gives you other items in return. Home Game News Store Forum Support PLAY NOW. Im not sure if i d. Jump to content. You buy an Augmentation Kit Mk-1 (through Mk-9) Worst bad advice ever. Play Now. View data for the Augmentation Kit MK-10 SWTOR Schematic. Store. The grade of Kits just mean you can install a higher grade actual augment with better stats. By Tyreanthil, December 15, 2012 in Crew Skills. Next, craft items of the appropriate level for the augment kit mk that you want to make, then re items. Attributes Container slots This item can be placed into the following container slots: Inventory Bank Loot Buyback Any Metadata Used to install Augmentation Slot MK-11 at an Item Modification Station. In that case the level requirement to use the gear would be level 9. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. Ashara Zavros Customization 1. Prototype Lustrous Synth Bonded Attachment. ago. Creates: Augmentation Kit MK-11. Store. Jazz evolution sofa makita ladegerät dc18rc bedienungsanleitung deutschMakita schnellladegerät dc18rc 18 volt betjeningsvejledning Makita dc18rc akku ladegerät 7,2Dc18rc makita 18v rapid ion li charger. Hello Just returned from an 8 month break. 11 slots will accept both Mk. Right click on the station and drag the piece from my inventory to the station. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)View data for the Augmentation Kit MK-9 SWTOR Schematic. They range from Mk-1 to Mk-6. During 5. Assorted Droid Parts; Scavenged Scrap; Jawa Junk; Tech Fragments (see my Spoils of War Gear Vendor Article for more details) Crafting Schematics (depending on profession & item being deconstructed) Augmentation Slot Component MK-11’s (from select items with. Web blue_ckaym • 5 mo. But I can find no where where to get schematics to make the actual MK-9 Augmentations. SWTORData | Augmentation Slot Component MK-101 Used in the creation of Augmentation Kit MK-9 . Components; Resistive Armoring; Augments. Augmentation Kit MK-3. Use the pull down window at the bottom and choose augment slot 6 and click apply. Powershred w10c paper shredder pdf manual download. Get the mk-10 augment kits. Difficulty: 690 705 720 735 . Go check your Armormech trainer again. ? thanksThere are 9 kits graded MK1 to MK9(Highest) . augment_kit. Use bonus code: YEAROFTHEOX. Used in the creation of Augmentation Kit MK-1. If you want to make augments you really need some slicing alts to get the tech components. . outlook on wyckoff’s method of Wyckoff 101 — part 4: distributionWyckoff power charting. Augmentation slots can accept augments of up to the level of the slot. 6% faster ability activations, so our energy generation needs to increase by that proportion. Peavey vb-3 bass head. They can be crafted with crew skills, or purchased from the GTN. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Therefore a MK-3 Augmentation Slot, when installed in a piece of gear, can accept an Augment of up to level 32, at level 33 it requires a MK-4 or better slot. Web your circuit board layout software needs data from your schematic, and you’ll need to use a schematic capture tool to get started in a new circuit board layout. Swtor How To Get Augmentation Slot. Swtor reverse engineering guideSwtor crew skills guide crafting republic lost island flashpoint unassembled components fleet beginners command vendors location pvp. Minimum deposit requirements: $40, swtor how to add mod slots. Imagine my shock when after some update somewhere, I could just equip a MK-10 aug kit without needing 1-9. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific. View data for the Augmentation Kit MK-11 SWTOR Schematic. Used to install Augmentation Slot MK-11 at an Item Modification Station. com To craft the newly available with SWTOR 6. 0 Who Legacy of who Sith Expansion!. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Check Details. I read you need 10 components from REing crit craft able items. Similarly one may ask,how do you make augments in swtor? To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. 0 gear. 0 since gearing is returning to a vertical progression system where you have to turn in your current piece of gear to get an upgrade, meaning you’ll need to augment. Schematic source The schematic used to create Augmentation Kit MK-2 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of. Schematic source The schematic used to create Augmentation Kit MK-5 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating o. 3) General speculation in advance of 4. Now the highest tier is Augmentation Kit MK-11. 0. Prototype Woven Syntex. This will add an augment slot to your armor piece. View data for the Augmentation Kit MK-9 SWTOR Schematic. The kits add augment *slots* to gear. I wanted to take some time to discuss these changes with you. I have top gear from the vendors for elite and ultimate comms (192 and up), everyone is talking about augments but apparently that gear does not have a slot for them. BOOM this is straight to the point and under 5 min! Overall this is an extremely effective augment in all modes. Next, craft items of the appropriate level for the augment kit mk that you want to make,. Slicers find the augment schematics. Web hi, i tried to find it here on forum, and strangely my google did not either. Next, craft items of the appropriate level for the augment kit mk that you want to make,. View data for the Augmentation Kit MK-5 SWTOR Schematic. and was just wondering what was the. Augmentation Kit MK-1 is a premium-quality augmentation kit. . Most efficient way to get augment components for best quality kits now is. Well the thing is, an MK-6 augment kit is not a crafting mat. An Item Modification Station - These can be found on the Fleet, Capital and Starter Worlds, and can be purchased for placement in Strongholds. View data for the Augmentation Kit MK-9 SWTOR Schematic. SWTOR | Forums. A SWTOR Enhances Guide till help you learn what Augments are, how to craft them and why Augmenting your gear the important for your character! SWTOR Augments 7. The reason behind this: when crafting armorings, mods, enhancements, a crafting crit gets you 2 pieces of the ordered craft. View data for the Augmentation Kit MK-9 SWTOR Schematic. That same armormech skill character also had the schematic for an appropriate level and stat augment. Check Details. MK11 Augments Guide and The Ten Best Augments GAMERS DECIDE. Let Us Remove MK-11 Augment Kits from Gear. So post-4. The old republic you are not logged in. This cost me 1. 1) Supply and Demand. 0 Onslaught expansion Kit MK-11 you will need the following: Installing Augmentation Kits and Augments is simple and. Then you have to mount the Augment Kit to the gear item. Web crew skills > armormech > armormech schematics overview • trainers • schematics basic schematics | expanded schematics |. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. Using the code BTMYWIN7 will grant you 20 free spins, wagering requirements are 70 times the bonus amount, swtor how to get augmentation slot component mk 1. augment_kit. x5 of a Grade 11 Component for the crew skill which will be crafting the augment; x3 of the other Grade 11 Component for the crew skill. In 2. Was checking some crafting trainers and u can learn new Augmentation Kit Mk-10 at lvl 490 but cant see any new augment. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. 2 million credits in Cranoran Thread about about 5 hours crafting time, 1000 each of Gleaming Phond Crystals and Gleaming Alien Fragments and the time to. SWTOR | Forums. View data for the Augmentation Kit MK-1 SWTOR Schematic. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials. • MK-11 Augmentation Kits • Versatile Augment 73 • Accuracy Augment 73 • Shield Augment 73 • Advanced Versatile Augment 74. The old republic you are not logged in. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level needed to buy/learn them. They are next to useless. Tyreanthil. Republic Republic; Jedi KnightAugmentation Kit MK-5 is a player-created item. Check Details. Web augmentation kits are item modifications that create augmentation slots on gear when used in conjunction with an item modification station. 0, for the MK-6 augment kits, I used to RE Dark Synth Belts to get the MK-6 components, because the belts only took 2 of each material. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. Augmentation Kit MK-11 Since there won’t be a new tier of augments, there won’t be a need for a new tier of Augment Kits either. Support. This is now not really great unless it's a level 49-50 item. 0, a few things are changing. So now…View data for the Augmentation Kit MK-1 SWTOR Schematic. On 5/4/2023 at 9:43 AM, BryantWood said: Hey Community! In patch 7. To make higher "Grade" Augments, you will have to level up your crafting skill. View data for the Augmentation Kit MK-1 SWTOR Schematic. The MK8 Augment Kit is now the highest Augment Kit. Game. Schematic: Augmentation Kit MK-11 Difficulty: 690 705 720 735 Required Components: 10x Augmentation Slot Component MK-11 20x Prototype Data Spike 20x Prototype Woven Syntex 5x Prototype Lustrous Synth Bonded Attachment Requires Synthweaving (690) Augmentation Kit MK-11 Rating 280 See full list on swtorista. View data for the Augmentation Kit MK-8 SWTOR Schematic. Suggestion Box. View data for the Augmentation Kit MK-11 SWTOR Item. Let Us Remove MK-11 Augment Kits from Gear. This doesn't seem to be happening for other augmentation kits; just the Mk-8s. Swtor Augmentation Kit Mk-11 Schematic. I'm guessing here, but if I remember correctly, then level 49 greens take about 5 minutes to craft, and the blues take about 25 minutes. For a full description of what Tacticals are, how they function and. You have to create one using an Augmentation Kit before you can place an Augment in it. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for those not knowing in the typical money system) to mount. Augments have been reduced to 8 tiers. SWTOR Armormech Crafting Guide. 11 kits (if you can afford to). Find the station to use. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. View data for the Augmentation Kit MK-11 SWTOR Schematic. SWTOR. Crew Skills; SWTOR. Items created by reverse-engineered. . Put money into 3. If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. All mk-1 can be learned when the craft is 150 and are made from grade 2 and 3 materials. 512. Web to locate a manual in the. Schematic: Augmentation Kit MK-11. These kits will likely be more valuable in 7. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. But in 6. Play Now. Game. 3 Augmentation Kits Guide (Synthweaver) - YouTube. Other languages: MK-11-Aufwertungs-Kit. Eralam Crystal x2. Sci-fi. They have their own levels (item rating); the higher the rating, the higher the Augmentation Kit level required to hold them. View data for the Augmentation Kit MK-1 SWTOR Schematic. So if you plan on crafting your own augments, using synth or. Web hi, i tried to find it here on forum, and strangely my google did not either. 10. How do i learn the schematic for kit 8 ? Jump to content. tomzi • 1 yr. View data for the Augmentation Kit MK-11 SWTOR Item. 3. View data for the Augmentation Kit MK-11 SWTOR Schematic. Nether Flame Augment; Ninja Mask Gear Slot; 1. - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat you out of a. armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). Augment kits can be applied to any piece of gear. View data for the MK-11-Aufwertungs-Kit SWTOR BauÌ plan. I know how to RE to get the Augmentation slot component MK-9, I have schematic for augmentation kit mk-9. So they are fairly important, but remember that every upgrade you do deletes the augment and you will need an augment kit after every upgrade. Visio mac circuitsEdrawmax examples Schematic diagramSchematics. Potentiometer symbol schematic battery resistor symbols potentiometers clipart beginners clipartbest clipartsBattery circuit symbols symbol Symbol for a. [Augmentation Kit MK-1]. Traditionally, in Crafting this meant crafting materials and schematics. View data for the Augmentation Kit MK-11 SWTOR Schematic. 2, crafting for level 75 has become more accessible even to new players. View data for the Augmentation Kit MK-10 SWTOR Schematic. View data for the Augmentation Kit MK-4 SWTOR Schematic. Put the augment kits on your gear. – Kit schematics are learned direct from the trainers. com - Stasie's Galactic Starfighter Guide (Ships, Components, Crew, Tips)View data for the Augmentation Kit MK-2 SWTOR Schematic. If they upgrade to MK-12 or new augments in the future, you'll have to create or buy a new MK-12 augment kit, remove the old augment from its slot manually, then overwrite the MK-12 kit on the MK-11 kit slot on the item, then put the old augment or a new one back in. The dedicated guide contains tips for all roles in both PvE and PvP. Support. Get the augments with the stats you want. But I'd suggest Synthweaving over both of them - for the augment slots, and critical (+ alacrity and defence) augments. The rather prohibitive cost is for using the kit, not the slot. Web blue_ckaym • 5 mo. 1. You can reverse engineer the non-moddifiable armor to get. View data for the Augmentation Kit MK-10 SWTOR Schematic. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Since the latest patch, I cannot search Augmentation Kit Mk-8s on the GTN. News. I am just wondering how to make money from crafting and how to assess whether I can make money from creating a certain kind of item, particularly items which are customers usually buy in bulks or should at least sell with a fair chance: medpacs, med-units, augmentation kits, grenades, stims, adrenals, dyes, color crystals, rating 208. To Craft. Reverse Engineer Category: None. Remember that there used to be a bug when reverse engineering stacks of crafted items. Required Components: 10x . Augment 73 – General. In this case you do have an advantage from. This cost me 1. Sell Price : 1. To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core Recombinator (Slicing) Well the thing is, an MK-6 augment kit is not a crafting mat. 0 Guide: Everything You Need to Know - inb-co. Other sites: TORCommunity. If we divide 1 by 0. View data for the Augmentation Kit MK-8 SWTOR Schematic. So which craft and item is the easiest to make and then breakdown to make? ThanksView data for the Augmentation Kit MK-10 SWTOR Schematic. Play Now. The Augmentation Kit MK-11 can be crafted if you are high enough level in Synthweaving, Armormech or Armstech and bought from the GTN. I just need a way to get 2 mk-1 augments Any ideas? Jump to contentView data for the MK-11-Aufwertungs-Kit SWTOR BauÌ plan. Since those MK-11 kits are still a bit expensive, I recommend only augmenting the final pieces of your gear, so 306 left side, MH/OH, and set bonus pieces. What crew skills can craft them? (if you can craft them) 3. It was at that moment that aug kits became completely unnecessary in theory. Augment Kit; Alacrity Augment; Absorb Augment; Armor;. Makita dc18rc rapid 0ah 18v charger battery kit. . I had deconstructed stacks of crafted medpacks on day 2 or 3 of the expansion in the attempts to learn the recipes for the blue and then purple versions, they gave mk-11 components. Republic Republic; Jedi KnightSo an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. if I have one item which has item level of 330 and dismantle it then I will get the option to craft 330 mods?Armormech Schematics; Item Type Slot Skill Level Components Source Augmentation Kit MK-1: Augmentation Kit - 001 / 020 / 050 /060 x2: x10: Trainer Augmentation Kit MK-2: Augmentation Kit - 080 / 100 / 130 /140 x2: x2: x2: x10: Trainer Augmentation Kit MK-3: Augmentation Kit -More sharing options. But Biotech can make lots of single use med-pacs for itself and alts. How do i learn the schematic for kit 8 ? Jump to content. These kits will likely be more valuable in 7. Media Kit Contact Fandom Apps Take your favorite fandoms with you and never miss a beat. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). Random Posts. Recommended PostsPre-2. - Kits are made by Synthweavers, Armstech or Armormech.